Accessibility

Accessibility

White paper

White paper

White paper

LinkedIn

LinkedIn

LinkedIn

Tools

Tools

Tools

In Brief!

A selection of concrete initiatives to integrate accessibility from the design stage: between educational awareness, design documentation, and inclusion in professional practices.

Issue

Accessibility is still too often seen as a cost or a constraint to be added at the end of a project. The result: it is neglected or postponed, risking the exclusion of users and generating high corrective costs.
How can we ensure that accessibility becomes a simple reflex integrated into design, product, and tech practices, without blowing budgets or slowing down timelines?

My approach

Making accessibility more actionable, without blame or jargon. Clear tools for fairer design choices.

Method

My method is based on 3 principles:

  • Think inclusively from the outset

  • Translate RGAA standards into good visual and functional practices

  • Equipping teams to be autonomous

LinkedIn

Accessibility

In Brief!

To make accessibility more concrete and less intimidating, I regularly publish popularization posts on LinkedIn.

Each publication addresses a rule, an issue, or a good practice of accessibility, always adapted to the field, illustrated with concrete cases (like the series around the Aline Cuisine site), and translated into actionable advice for designers, developers, and product owners.

These contents aim to raise awareness without guilt, and to show that accessibility is not an additional layer, but a smart and inclusive design approach, even on projects with limited resources.

RGAA card game

Accessibility

In Brief!

A tool in development to integrate accessibility from the design stage

Because accessibility is still too often perceived as a cost or a technical constraint, this deck of cards aims to equip product teams from the very early phases of the project.

The goal: to make the RGAA rules concrete, fun, and usable in teams, whether in workshops, design, or interface review.

Each card synthesizes a rule or poses a key question to guide UX/UI choices, facilitate discussion among different fields, and make accessibility a shared reflex.

Designed as an educational and collaborative tool, this deck is currently in the prototyping stage, with special attention paid to:

  • The prioritization of relevant rules according to project phases;

  • The visual and tangible format, manipulable in workshops;

  • Adaptability to constrained contexts (time, resources, accessibility maturity).

This project is aimed at designers, developers, POs, and facilitators who want to make accessibility a collective and actionable lever, and not just an added layer at the end.

Project in progress - coming soon

A tool in development to integrate accessibility from the design stage

Because accessibility is still too often perceived as a cost or a technical constraint, this deck of cards aims to equip product teams from the very early phases of the project.

The goal: to make the RGAA rules concrete, fun, and usable in teams, whether in workshops, design, or interface review.

Each card synthesizes a rule or poses a key question to guide UX/UI choices, facilitate discussion among different fields, and make accessibility a shared reflex.

Designed as an educational and collaborative tool, this deck is currently in the prototyping stage, with special attention paid to:

  • The prioritization of relevant rules according to project phases;

  • The visual and tangible format, manipulable in workshops;

  • Adaptability to constrained contexts (time, resources, accessibility maturity).

This project is aimed at designers, developers, POs, and facilitators who want to make accessibility a collective and actionable lever, and not just an added layer at the end.

Project in progress - coming soon

A tool in development to integrate accessibility from the design stage

Because accessibility is still too often perceived as a cost or a technical constraint, this deck of cards aims to equip product teams from the very early phases of the project.

The goal: to make the RGAA rules concrete, fun, and usable in teams, whether in workshops, design, or interface review.

Each card synthesizes a rule or poses a key question to guide UX/UI choices, facilitate discussion among different fields, and make accessibility a shared reflex.

Designed as an educational and collaborative tool, this deck is currently in the prototyping stage, with special attention paid to:

  • The prioritization of relevant rules according to project phases;

  • The visual and tangible format, manipulable in workshops;

  • Adaptability to constrained contexts (time, resources, accessibility maturity).

This project is aimed at designers, developers, POs, and facilitators who want to make accessibility a collective and actionable lever, and not just an added layer at the end.

Project in progress - coming soon

English

2025

English

2025

Portfolio